

5.12.2 Renewing Carapace - good (SAKA as a 1 point skill with Animal Companion).5.12.1 Animal Companion (passive) - great.5.12 Druid - good (great with the Rocker, SAKA with the "1 point ward build").5.11.2 Discipline (passive) - great (SAKA with the Rocker).5.10.2 Acrobatics (passive) - good/SAKA.5.9.4 Hail of Arrows - great, at least fully leveled up.5.9.1 Ambush (passive) - good, pretty great when fully leveled.5.8.3 Grappling Hook - good (great, just for me).5.7.1 Brink of Madness (Passive) - good.5.5.1 Anger Management (passive) - great/SAKA.5.4.2 Vanish (Sort of but not really Passive) - good/SAKA.5.4.1 Black Arts (Passive) - good (SAKA for Sudden Death).5.2.1 Armor of Faith (passive) - good.5.1.4 Divine Judgment - good (SAKA on a stunned target).3.6 Goth - lame (good as an opening pick).3.4 Rich Kid - good (great with the Ninja).3.3 Surfer - great (SAKA with the Barbarian).3.2 Cheerleader - good (great with the Thief).I haven't been able to find a decent strategy guide for it anywhere, and this game deserves one by golly, so here goes: I've never come across any game that so reverently and irreverently encapsulates what that experience is, for single person enjoyment, on a dinky little phone much less a console or PC.

This game - is awesome! If you grew up in the 80s and lived for paper and pencil games, owned a drawer full of dice, a bookcase full of games, a 4' x 6' all-purpose gaming table made of plastic and felt which was equally home to the D&D (1st edition mind you) beholder's dungeon and your Warhammer 40k army battles, and had several dozen hand decorated pewter figurines specific to your characters, that is.
